using music to help create correct ambiance
Choosing the correct music for an interactive artwork
Scene from the Space Junk Galaxy |
Lots of games would not have the same effect on their viewers if their soundtracks were void, So I am looking as to how I could add another dimension to my art by turning from just a viewing experience into a multi format artwork. Not only in Super Mario Galaxy does this happen, but in almost every highly successful game there is a very prominent soundtrack. Whether it be listening to the old country songs prevalent in the Fallout series or the goofy but still powerful tracks from Undertale we can see how each game is effected by their soundtracks.
I have included a track from each game mentioned above that I believe is reflective of the games as a whole. Although there are many more influential music scores for games, I chose the ones that I personally feel some of the most attachment to from my time playing them. In addition to that, some authors will make reading soundtracks to listen to when they publish a book and I always make a point to check out those kinds of playlists so that I can get the full experience the author was intending to create for the same reason a video game score is written.
How will I use this in what I do as an artist?
I will make an effort to at the very least find songs that I believe matches the ambiance that an art scene I am modelling provides if I do not add the music into the project itself to add this extra layer of the whole experience.Work Log for my current project:
Monday: studying and choosing design of character's robe and shoes
Tuesday: Start modelling Characters robe and boots
Wednesday: Continue clothes modelling
Thursday: Attempt to make a fur collar on the characters robe, only to scrap it
Friday: restart the characters fur collar this time with better hair dynamics in mind
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