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Camera Movements in Film and Animation
Camera Movements in Film and Animation
- Crane shot moving down: shows us how big the character is
- Crane shot moving up: shows the extent of the characters issues are or how small they are are in relation.
- Crane High to Low angle: gives us the idea of a grand figure that possesses authority
- Handheld camera movement: creates a sense of instability and risk the more shaky and unpredictable the movements are.
- Quick pan: may show something that is a potential threat to the character(s)
- Quick push in: gives the viewers a startled feeling
- Slow dolly in: gives the viewers a sense of importance or intimacy with the objects or characters being presented.
- Slow dolly out: can show the character seemingly left alone, abandoned
- Dolly across: this can resemble the change of emotional direction in a particular scene
- Smooth glidecam camera: it feels somewhat like a revolutionary emotion creating a very grand emphasis on the matter in the scene
- Glidecam 360: creates
- Zolly (Zoom + Dolly): Creates a sense of newfound idea forming in the characters' mind
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