Camera Movements in Film and Animation


    Camera Movements in Film and Animation
  1. Crane shot moving down: shows us how big the character is
  2. Crane shot moving up: shows the extent of the characters issues are or how small they are are in relation.
  3. Crane High to Low angle: gives us the idea of a grand figure that possesses authority
  4. Handheld camera movement: creates a sense of instability and risk the more shaky and unpredictable the movements are.
  5. Quick pan: may show something that is a potential threat to the character(s)
  6. Quick push in: gives the viewers a startled feeling 
  7. Slow dolly in: gives the viewers a sense of importance or intimacy with the objects or characters being presented.
  8. Slow dolly out: can show the character seemingly left alone, abandoned
  9. Dolly across: this can resemble the change of emotional direction in a particular scene
  10. Smooth glidecam camera: it feels somewhat like a revolutionary emotion creating a very grand emphasis on the matter in the scene
  11. Glidecam 360: creates
  12. Zolly (Zoom + Dolly): Creates a sense of newfound idea forming in the characters' mind


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